I've been spending more time with some low level Obj C code to create high polished animations for buttons and transitions. I can't really share who these are for though :(
Search the apple TV app store for Notice, or Instagram and we are right there :)
I made Falling Letters, available outside the US, worldwide soon! It's like Tetris and Scrable had a baby!
I had a blast working on this little gem. Final has an awesome team with lofty goals. That happy plus button in the middle lets you generate new card numbers on the fly, giving you ultimate control over who charges you.
I made an interface for a time machine, the fuck are you
Play-i was one of the most interesting challenges I have been given. Their product has a tricky goal of teaching 5+ year olds the fundamentals of programming. After 5 months of thinking, and rethinking I came to a interaction model and art direction that tested well and helped them to tell a compelling product story.
When I met Doug he had a fancy little projector, after 3 month of design experiments I got them their 1.0 interaction model. Touch-less interface is a really fun challenge but a worthy one. If the video does not load check out www.Navdy.com
I can't show much
(visual polish by Emily Hsiung)
I did a lot more here than I could ever show on a webpage.
Dreams are awesome, stop forgetting them.
We designed Dreamcatcher as an alarm clock app that opens speech to text at the moment you wake up to give you the best chance at capturing it. Was designed and developed in 30 days, made it to the top 30 spot, and has held onto its 5 star rating.
This was made in July if 2012. Never made it to the store because of TOS. My good buddy and I made it from concept to completion in 3 months. Still one of my favorite projects.
6 people. 33days. Went #1 paid #1 free, and #1 grossing.
I cant show much of this, but what I can say is that for the time it was created it was actually really ahead of its time.
Loved the making of ClubWorld, it was a college education in mobile gaming. I got to touch a lot of this app from art and production to UX and the GDD. It made over 1.5 million in the 1st year it was live. Kids that grew up on this will look back and say "that game had SO many drug references".
I worked on a bunch of fun little things for these guys, love the whole team!
3 buddies and I started Swoop by addressing the issue of high cognitive load vs. reward in mobile shopping. Too many options, too much sorting, and inconsistent check out. We stripped the functionality down to a fast paced content feed, with some nice feed back loops.
Thanks to tight time lines and tons of faith of my then boss Jason Festa, I got to be really hands on with this one, plus Lady Gaga's people were surprisingly easy to work with. I forgot how many millions of units this moved but I will get numbers and update.
2 vs. 1 is my baby. It's a side scrolling fighter that has lots of secret sauce in it. It's my best effort to date because it is an ongoing one, no rushing, just a happy place I go in my free time.
I've come to realize we all know the simple truths in life, the problem is we forget. Doing my best to fix that.
Type treatment for a game, cant say much more, but a it was good time.
Took 2nd Place in the Chartboost / Qualcomm Hackathon. This fun little gem did a bunch of smart sorting of your friends via Thread.in to game users on their knowledge of their social circle.
Angelhack 2012 project. We made a place for people to find and post Free shit around them in real time, and then integrated TaskRabbit so users can get the freeness delivered. Fun shit
Freelance gig, quick and fun.
Fun little office project, these were printed and mounted as 8ft murals in the Disney office.
Post college, pre apps, did a lot of weird deals like this.
Super old. Still really fun
Nir Eyal is one of my favorite people to bounce the ball with. Super bright and has great energy. Made this quick and dirty for his most recent post.
Dropped shit loads of these all around the city.
Fun little logos I've made over the years